Would be nice if you’ll mention me in description after that. Managing all these versions is pretty frustrating process, so… don’t expect much updates.Īlso, if you want to edit any of Nice Maps – feel free to do so. Materials used: original Kenshi map (GUI_Map.dds) located in game’s folder Map with zone names from wikia page used as reference Various textures located at "Kenshidatanewlandland", such as heightmap (fullmap.tif) and roadmap (new_overlay.png). I’m using Dark UI, you may have noticed it on screenshots. It takes much time just to manipulate texture file itself because of it’s size, not mentioning all the screenshots and such stuff. It’s a great location for a safari base because there are not only the area’s namesake Leviathans around, but. I’ve noticed that too late and was too tired to remake all of these versions. This area is located in the north-western part of the Kenshi map. Known issue – water colour doesn’t match GUI map background. There are more variations of Nice Map that might fit your taste. It includes zone outlines, zone names and roads. This map variation suppose to represent height levels of terrain. There is a similar, larger zone north of Dreg and west of The Shrieking Forest. Though the None Coast is surrounded by multiple dangerous zones, it is relatively safe. Would still like a solution if possible, but if there is none I will just remove this mod. The None Coast is a region in the world of Kenshi that does not fall into any other zone in the world. Update: The culprit is Kenshi Architecture Mod (Vanilla Remastered - Settlements). I tried removing Slopeless, Kenshi Architecture Mod (Vanilla Remastered - Settlements), and Reactive World as I thought they may be the culprits, and importing my save without them enabled, but that did not change anything I am aware of. Is there a way to solve this without having to move the building? Moving the building in the editor seems to work but, I have to move a bunch of objects surrounding it and cannot find a good placement. I cannot navigate to the wing of this house I bought in Mongrel that is placed inside the terrain. We expect our users to be familiar with and adhere Reddit's official Content Policy and the Reddiquette. Also, your map of the world is different to mine as yours has all the contested areas marked as owned while in mine, its not and Im pretty sure but not 100 that in contested areas, you dont pay taxes and high bone fields is one of those contested areas. If the mod breaks the respective site's rules don't forget to report it on the site, too! Kenshi mods and similar user content must be linked from Steam or Nexus.This 'zone' has no resources, homeless spawns, or nests. Failing to follow this may end with your submission being deleted. There is another 'Zone' simply titled NONE in-game which encompasses a large portion of the game's coast, and the outside areas of the Ashlands. No reposts, spam, low relevance, or low-effort content including screenshots and video taken with cellphone or external cameras.Violating this rule is cause to be banned and no warning need be given. The discussion of Piracy will not be tolerated.r/kenshi is not the place for these types of things. No gore, porn, sexually graphic, sexually suggestive, or fetishizing material. A low level and low risk area, the Border Zone has a few solid options for players looking to start out their settlement journey in Kenshi. While censorship isn't fun, the former two topics usually only decline into harsh debate and altogether isn't conducive to good conversation. My suggestion is to look at places with the primary resource you want, afterwhich you look at all neighbouring zones as you can build on the edges where they overlap, giving you access to both biomes. And dont limit yourself to a region, most places have major flaws.
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